crawl (1:4.0.0beta26-4.10) unstable; urgency=low * THIS IS NOT PROVIDED BY THE DEBIAN PROJECT; DON'T REPORT BUGS TO DEBIAN * Dungeon Crawl Alternative version 0.6 * the hit/dodge ratio that modifies the damage of a monster's melee attack against you is determined by the maximum value of your dodge, not by the rolled dodge * make sure that the silver horn of Geryon opens the gates to the 4 regions of the hell * a scorpion summoned by Summon Scorpions is always friendly * Some summoning spells are permanent (summoned monsters don't disappear as the time passes) under some conditions: + Sticks to Snakes: if the Summonings skill is your best skill (a low-level Transmuter should use Evaporate for self-defense until he/she learns Summonings) + Summon Scorpions: if you are poisoned (shoot your foot with the blowgun) + Summon Wraiths: if you are undead (this should compensate the fact that the undead cannot learn Summon Horrible Things) * if Xom noticed you when a monster is killed, Xom acts after the monster is changed into a corpse to prevent the lightning of Xom killing the dead monster again * a monster that has the MF_CREATED_FRIENDLY flag (usually created by your summoning or divine retribution) does not drop a corpse * fixed a typo in the last message of Boris * increased the power required to summon tentacled monstrosity with Summon Horrible Things * you lose INT for each tentacled monstrosity summoned by Summon Horrible Things * the duration of the charm enchantment on a monster depends on your hit point; a charmed monster obeys you as long as you are not wounded * a monster which is charmed when it is created is marked as "created friendly" * Demons summoned by you are always charmed, that is, they can betray you. This includes demonspawn mutations, invocations, rods and the silver horn of Geryon as well as your normal spells. * Call Imp is level 2 (was 3) * Summon Demon is level 3 (was 5) * Demonic Horde is level 4 (was 6) * Summon Greater Demon is level 5 (was 7); these demonic spells are intentionally easy to learn to kill careless players * Demonic Horde can summon mid-level demons if you have enough power * exchanged Summon Elemental in the Book of Callings with Call Canine Familiar in the Book of Summonings * removed Summon Ice Beast from the book of Callings * removed Summon Wraiths and Summon Horrible Things from the Book of Summonings; added Summon Demon and Summon Ice Beast to it * removed Call Imp, Summon Demon, Abjuration and Recall from the Book of Demonology; added Banishment, Agony, Summon Wraiths and Summon Horrible Things to it * added new spells: + Summon Ghosts (level 3 Summoning/Necromancy, written in the book of Callings): summons hungry ghosts at the cost of extra food + Summon Dragon (level 6 Summoning, written in the Book of Summonings): summons a dragon-like monster (you need a really big spell power to get a real dragon --- the summoned monster ranges from golden dragon to giant newt; it is why this spell is only level 6), especially effective if you are wearing some kind of dragon armour * Call Canine Familiar can 2 or more monsters if you have enough spell power * you gain no experience or piety by killing a hostile snake created from a cursed weapon with Sticks to Snakes * use a larger buffer when reading the high score file (200 characters are not enough for a large rock thrown by a stone giant); if a line in the high score file is longer than the buffer, discard the rest of the line * scroll of quiver does not exercise your Spellcasting skill (so that a pure archer can use it without wasting his/her skill points) * enchant armour correctly remove curse on the target armour when it fails to increase the plus value ("affected" is a boolean and should not be the suffix of an array) * the HP cap of Death's Door cast by a worshiper of Kikubaaqudgha does not depend on his/her piety (so that he/she can use invocation safely) * a shop lists its items in two colors (blue and light blue) if you don't have enough money -- Oohara Yuuma Tue, 11 Jul 2006 15:45:28 +0900 crawl (1:4.0.0beta26-4.9) unstable; urgency=low * THIS IS NOT PROVIDED BY THE DEBIAN PROJECT; DON'T REPORT BUGS TO DEBIAN * Dungeon Crawl Alternative version 0.5 * Tomb of Doroklohe does not create any wall if you don't have enough HP * Brainstorm does not show an unnecessary "-more-" * Brainstorm handles dancing weapons and mimics better * Local Global is no longer allowed in the Vestibule of Hell (so that the silver horn of Geryon works properly) * the dodge bonus from your DEX is random * toned down the hit of bolt of lightning fired by a monster * the status display (the right half of the window) shows the weight of your inventory and the number of turns * toned down poisonous missiles fired by a monster * rod of discovery does not contain Magic Mapping (use Detect Secret Doors instead) * rod of warding does not contain Abjuration (amulet of warding is your friend); replace Deflect Missiles in it with Silence if Silence is enabled * monster naga can do any action except moving at the normal speed * moved skeletal warrior deeper in the main dungeon * orc priest (stand-alone) and spectral warrior appear earlier in the main dungeon * added shops to the Ecumenical Temple and the Vestibule of Hell * orc sorcerer always has a band * all members of the band of orc high priest (and orc sorcerer) can use some magic or prayer * ugly thing makes you forget the map; very ugly thing causes temporary DEX loss * print the item in a shop in light blue if you don't have enough money to buy it * make sure an item in a shop costs at least $1 * a friendly monster does not cast Animate Dead if the player is hungry or he/she is wearing an amulet of the gourmand so that he/she can eat a corpse * very ugly thing sometimes appears with a big band in a very deep level of the main dungeon * increased the damage of the melee attack of ugly thing, very ugly thing and tentacled monstrosity * increased AC and EV of very ugly thing * when the acquirement effect creates a weapon, it almost always creates a weapon of the same type as the one you are wielding * antimatic (cancels all temporary magic on you) does not reduce your magic contamination (it should not because it is usually divine retribution of Sif Muna) * removed an unnecessary space from the last message when the finish blow is a launcher trap * amulet of resist slowing saves you from some (not all) of magic contamination caused by hasting * vampire knight and vampire mage can drain HP from the player * the additional effect of the melee attack by Killer Klown works against a monster as well as against you * a flying (not levitating) monster does fall into deep water or lava if it is paralyzed (DNGN_LAVA_X and DNGN_WATER_X are smaller than MINMOVE, that is, they are regarded as occupied; use DNGN_LAVA and DNGN_DEEP_WATER instead) * the melee attack of tentacled monstrosity causes short paralysis (partially resistible by Traps & Doors skill) * reduced the number of tentacled monstrosity summoned by Summon Horrible Things * a submerged monster does not disturb you by trying a melee attack * toned down the hit of the following monster beams: - sting (by player ghost) - bolt of electricity (by electrical eel) - acid (by oklob plant and acid blob) * increased the hit of the higher monster beams * Borgnjor's Revivification heals magic contamination, temporary stat loss, poison, rot, confusion, slowness, disease, paralysis, temporary max HP loss and all mutations except demonspawn ones * make sure that acid (by oklob plant or acid blob) and glob of lava (by lava snake) are beams, that is, they hit all targets in their way * in pandemonium, _many_ monsters can appear at once and they can appear near you * the innate abilities list shows the charm ability of an experienced high elf * a submerged monster never unsubmerge if you or any other not-submerged monster is in the same grid * halflings are no longer lesser spriggans: - they know which corpse is good to eat (useful to beginners; if you think everyone knows a kobold is poisonous, you have been playing crawl too much) - they don't lose stat because of disease unless they are transformed - poison is not lethal to them unless they are transformed (this does not mean they are resistant to poison; they still suffer from it and the direct hit of venom bolt can kill them) - they never trigger a known mechanical trap unless they fail to disarm it * Tomb of Doroklohe is not a safe haven in pandemonium * a monster does not come down the stairs if you are in the level 1 of the main dungeon * The effect of distortion branding depends on the injury of the defender; healthy monsters are usually teleported away, almost dead monsters usually take additional damage. It does not make the defender blink. * The beast summoned by you with the silver horn of Geryon is friendly (to prevent the "generate a hostile beast, shoot it with a crystal spear and gain piety" macro). The horn does not exercise the Evocations skill (it never fails to work). Evoking it is an unholy act which is discouraged by some gods unless you are opening the gate to the hell. * blink frog is healed if a monster attacks it with a weapon of distortion * You gain no experience or piety by killing monsters summoned by divine retribution. The exceptions are Xom (ignores you), Nemelex Xobeh (the deck of punishment, the chance of abusing is intentionally left) and Vehumet (a miscast effect of summoning, doesn't help you much because it can be a miscast effect of conjuration). * In the Hall of Blades, the only dancing weapons which are guaranteed to be ego weapons are those which are created when the dungeon level is generated. Those which are created by repopulation or summoning are usually normal weapons. -- Oohara Yuuma Sun, 9 Apr 2006 23:32:06 +0900 crawl (1:4.0.0beta26-4.8) unstable; urgency=low * THIS IS NOT PROVIDED BY THE DEBIAN PROJECT; DON'T REPORT BUGS TO DEBIAN * Dungeon Crawl Alternative version 0.4 * the game does not break if you stand on the stack of 51 or more items * identify effect prints missiles whose plus value and branding are known in dark grey * The second power (piety 50) of Zin is changed again. It is now Identify. I think it is better for role-playing (the omniscience god, a bishop from Wizardry) * make sure Orb Guardian is not generated after you pick up the Orb * no unrand-artifact in Big Room (you can't get the _amulet_ of the Four Winds there) * exchanged Regeneration in a book of Necromancy for Bone Shards in a book of Death + Regeneration and Vampiric Draining (both were in book of Necromancy) are mutually exclusive + Regeneration will be more useful to those who cast Lethal Infusion (draining-brand melee attack) * added item price to the diagnostic message when you examine an item * added new miscellaneous item: umbrella of rainmaking (another way to destroy a Zot trap, especially useful to merfolks) * spriggans are bad at missile weapons (they start with a rod) * toned down your base damage bonus of high-level Unarmed Combat skill; it matters only if you have Unarmed Combat skill level 11 or better (at skill level 10 your bare hand has base damage 13 at base attack delay 60%, which is as good as a katana wielded two-handed; I think it is enough) * rods are as heavy as normal quarterstaffs and magic staves * wands are lighter * moth of wrath makes you confused as well as angry * the level of some player spells is changed: + Identify is level 3 (was 6): scroll of identify is quite common + Teleport Self is level 3 (was 5): I don't think it saves your life, it is better than Controlled Blink or it is more difficult than Teleport Other + Remove Curse is level 3 (was 5): scroll of remove curse is common and there is scroll of enchant weapon/armour + Detect Curse is level 1 (was 3): this spell should be easy enough so that you can cast it before you see if something is cursed by wearing it * removed Magic Mapping from Book of Surveyances because Detect Secret Doors is also in the book * added Identify and See Invisible to Book of Surveyances * removed Detect Secret Doors, Detect Items, Detect Curse and See Invisible from Book of Divinations because it is the second divination book * added Magic Mapping to Book of Divinations * added new player spells: + Brainstorm (level 7 Divination, written in Book of Divinations): lists all items (excluding your inventory, in their true name) and monsters in the current level + Virtual Death (level 6 Divination/Necromancy, written in Book of Divinations): a spell version of the manual of fighting with a side effect; undead characters are not allowed to memorize this spell + Mystic Grasp (level 8 Divination, written in Book of Divinations): allows you to cast another spell without failure + Bazaar of Naniwa (level 6 Divination/Translocation, written in Book of the Warp): a spell version of a shop with limited range of stock + Local Global (level 8 Translocation, written in Book of the Warp): exchanges the surroundings of the caster for that of the specified point + Anchored Teleport (level 5 Translocation, written in Book of Spatial Translocations): an immediate controlled teleport using two items as anchors * the level map prints the grid under the cursor in light grey if the grid is usually dark grey so that you can see the cursor clearly * Blade Hands gives you damage bonus for each STR/DEX, not for every 4 STR/DEX; for example, a character with STR 15 gets +4 at 75% chance and +3 at 25% chance * greatly increased the damage bonus you get from skills when you use missile weapons properly * increased the probability of your blocking monster's attack * blocking monster's attack delays its next action if you are bearing a real shield and if you have the Shields skill * added a diagnostic message to disarming a trap * on melee attack, if the attacker rolls very high hit, the damage roll is adjusted so that it does not fall below some value determined by that hit * when hydra attacks a monster, each of its heads attacks * SPELL_NO_SPELL is now 251 (was 210) * acquirement gives you much more gold * an item fired by a trap always disappears * increased the probability of your ammo-preserving shot * the "check skills" command displays all skills in a 80x24 window * yellow wasp does not paralyze you if you are already paralyzed * picking up the Orb does not overwrite the gateways to hell/abyss/pandemonium; instead it forbids "descend a staircase" command on them * added new scrolls: + scroll of mundanity: This scroll changes the object in your hand into the most common object of the same kind, drops it and identifies it. This scroll is basically a nastier version of a scroll of curse weapon; it removes all plus values and branding of the weapon in your hand and you have to spend one turn to pick it up before you wield it again. However, it may be useful in some cases: - it changes a triple sword of orc slaying into a plain triple sword so that you can vorpalise it - it can create a bread/meat ration or a potion of porridge to satisfy your hunger - it can mark the Orb of Zot as untouched so that you can enter hell/abyss/pandemonium + scroll of quiver: This scroll creates ammunition that can be launched by your missile weapon or changes ammunition into a copy of this scroll. Unfortunately, it is not easy to identify it by reading it. * poison needles generated with a monster wielding a blowgun are exactly the same as poison needles on the floor; technically, it uses SPMSL_POISONED_II instead of SPMSL_POISONED * files.cc: initialize majorVersion and minorVersion to avoid g++ warnings -- Oohara Yuuma Wed, 22 Mar 2006 00:10:05 +0900 crawl (1:4.0.0beta26-4.7) unstable; urgency=low * THIS IS NOT PROVIDED BY THE DEBIAN PROJECT; DON'T REPORT BUGS TO DEBIAN * Dungeon Crawl Alternative version 0.3 * clear the player symbol on the map before incrementing the dungeon level so that the dungeon overview is recorded correctly * you know the scroll you are reading is not blank even if you have level 3 blurry vision if you have read a scroll of the same type * made sure that you get fresh chunks if you butcher a fresh corpse and if you don't get the "rotten" warning (the first time you see the chunks is your next turn, that is, 1 turn later; there was about 1/20 chance that the chunks rots in the 1 turn) * if you butcher a rotting corpse and the corpse has completely rotten while butchering, you get rotting chunks, not fresh ones * an amulet of controlled flight does not identify itself if you are in dragon-form (draconian and kenku are OK because they can experience uncontrolled levitation when they activate a ring of levitation) * you can't drop the weapon you are wielding when you are berserk * debian/control, debian/rules: changed the name of the binary package to crawl-alternative and added Conflicts: crawl to make it clear that this is a modified version of crawl * debian/crawl.*: renamed to debian/crawl-alternative.* * you don't bob straight up to the ceiling when you climb up a stair while levitating if you wear an amulet of controlled flight * you can't order allies to attack a monster you can't see * docs/crawl.6: escaped minus signs * the game is now saved in /var/games/crawl-alternative, not in /var/games/crawl * debian/crawl-alternative.postrm: new file, removes the saved game on purge * debian/control: removed g++ from Build-Depends: because g++ is build-essential * Changed the default of crawl_dir from "$HOME/.crawl/" to "$HOME/.crawl-alternative/". * The game tries to create crawl_dir if there is none. Note that it is created in mode 0700 because the game is usually setgid. * you can't smell something rotten in your inventory if it is a skeleton in the first place * an amulet of clarity identifies itself if you read a scroll of forgetfulness or if you trigger an amnesia trap (the amulet _completely_ protects you in these cases) * source/message.h: added #include so that the compiler can resolve the FILE symbol * removed "of Protection" from the list of random artifacts because it is also used for non-artifact weapons * an artifact ring can't have "see invisible" additional ability if it is a ring of see invisible (was: a ring of invisibility) * player centaur can keep wearing a centaur barding after transformation * increased the damage of a dragon breath (it is still less than Linley's original) and reduced its hit, which is now dependent on the hit dice of the dragon; a dragon breath should hurt if it hits, and it will hit if it is breathed by a real dragon, not by a kind of fire drakes * source/makefile.lnx: removed -Wstrict-prototypes and -Wmissing-prototypes from g++ options because they are invalid for g++ 4.0 * when you observe a pile of items or pick up them, the game counts their number * improved the shopping command instruction * you can see which player a ghost was by putting the cursor on it with "examine visible surroundings" command (you don't need to press the '?' key) * Detect Secret Doors always finds all secret doors in its search area * Detect Items and Detect Creatures clear the map if nothing is found there * Detect Items does not overwrite the map with '~' if you remember the top of the item pile correctly * update the weapon status when you identify a staff of power by wielding it * you can't duplicate a scroll by reading it while confusing * The only scroll that can affect itself is a scroll of random uselessness. For example, a scroll of immolation does not burn the scroll you have just read. * identify effect uses color when listing your inventory; for example, fully identified items are shown in dark grey * raised the power of demonspawn hellfire again; it costs much more HP (24) * the holy aura of Zin works against demons as well as the undead * greatly increased the damage of Static Discharge; it does not deal damage to you if you are levitating (it does not deal damage to flying monsters anyway); its power is capped at 100 * increased the damage of Airstrike; it is especially effective against monsters which can fly; its power is capped at 100 * you get warning if you are levitating above deep water or lava * Condensation Shield does not dissipates if you attack a monster in lava with a move key instead of '*' command * your teleport is treated just like a normal move: it triggers traps and a merfolk changes into his/her water form if possible * a demigod is quite good at every skill except Invocations * a monster never changes into a hydra when it polymorphs * source/skills2.cc: added a period to the "low throwing skill" message * if you teleport, you stop running * fixed the wrong loop when generating minivault #34 and # 35 * you can never identify a scroll of paper by reading it if you have level 3 blurry vision * increased the number of tries when a monster polymorphs randomly * Tomb of Doroklohe causes permanent max HP loss * move traps when shifting the abyss * a demonspawn gains demonspawn mutations even if they are in lich-form * print the name of the new monster when you see a monster polymorph into an invisible monster if the player can see invisible * a random artifact does not have "no spellcasting" restriction if it is a ring of wizardry * when you put on or remove jewelry, print amulets in white, rings in light grey * If you worship Sif Muna, gaining piety does not automatically decrease the gift timeout. You have to spend experience points on spell-related skills or offer items at the altar. You can still earn piety easily with an appropriate macro, but blinking 1000 times in the ecumenical temple does not give you any spellbook. * updated copyright year * the unidentified name of Staff of Wucad Mu is "ephemeral quarterstaff", not plain "quarterstaff" * the repopulation interval of the Realm of Zot is exponential, not proportional * your burden status changes when a corpse in your inventory has rotten into a skeleton * improved the prayer diagnostic message * the wizard command '^' forces piety gain * the wizard command ':' shows the name of the branch -- Oohara Yuuma Thu, 2 Mar 2006 23:39:50 +0900 crawl (1:4.0.0beta26-4.6) unstable; urgency=low * THIS IS NOT PROVIDED BY THE DEBIAN PROJECT; DON'T REPORT BUGS TO DEBIAN * Dungeon Crawl Alternative version 0.2 * fixed the screen shot of the Abyss * fixed melee attack handling when fairy time twister attackes a summoned monster * fixed weapon generation of fairy assassin * fixed dungeon overview of new branches * banishment does not cancel levitation if you can control flight (this includes Dragon Form and high level Kenku) * the 'i' (inventory listing) command shows the number of item slots used * less lakes in the Fairyland * Annihilate Undead of The Shining One costs less MP and less piety * debian/crawl.menu: fixed command and title * Bolt of Draining of Demonspawn ability has less power; Hellfire has more power * cloak of preservation does not provide resistance to corrosion; it should not be an almighty no-brainer * The enhancement of a staff of conjuration is x1.2 (was x1.5); you have learned Crystal Spear too easily with it. If you need a real boost, wear a robe of the Archmagi. * evoking a staff of channeling is easier * you can wield a weapon of holy wrath or disruption even if you are undead or a demonspawn as long as you have _enough_ HP; undead monsters can wield it anyway * you don't lose Sure Blade effect unless you really unwield your weapon (it is OK to cancel the wield 'w' command) * the easy_butcher option searches all of your inventory when auto-swapping * don't auto-swap to a weapon of distortion, an artifact that reduces abilities fatally or the Scythe of Curses when butchering; prefer a weapon which has no branding (no extra message) and avoid radioactive artifacts (no glow) or weapons you can't handle well with your str/dex (no warning) if possible * shortened the message of Purify Raw Flesh * avoid "your it" message when you smite an invisible friendly monster * don't place summoned monsters at the wrong grid (such as a wall) * the description says all altars for Nemelex Xobeh except for the one in the ecumenical temple are portable * a worshiper of Nemelex Xobeh can tell the type of a deck of cards when he/she activates it unless he/she is under penance * ring of teleportation identifies itself when you wear it (you can activate an unidentified ring of teleportation, so it is obvious) * some amulets identify themselves unless they are random artifacts: + amulet of the gourmand: when you eat chunks of raw flesh + amulet of resist slowing: when you speed up + amulet of controlled flight: when you levitates * a weapon of distortion branding made by an acquirement (this includes a god's gift) is marked so unless it is a fixed artifact * the game saves your magic contamination * set the random number seed only once, not every time a dungeon level is generated * source/message.cc: added a sanity check to dump_messages() * the divine retribution of Sif Muna is a miscast effect of divination, not that of necromancy (SK_DIVINATIONS = SPTYP_NECROMANCY = 32) * selecting the spell 'j' when reading a spellbook does not break the game * no player ghost in the Ecumenical Temple * you can't be banished if you are in Hell or Pandemonium * the Abyss has less monsters; Hell and Pandemonium have a lot more * ogre and orc warrior have less HP; their HP don't vary very much (the game is not fair if the first ogre you see has HP 40) * correctly handles spells assigned to capital letters when you cast them * the wall of the Labyrinth is a mixture of stone and metal * a successful cast of Tukima's Dance changes your burden status * you can drop an item as quickly as you unwield a weapon * dropping gold does take time * no ncurses input when -score option is specified * the game confirms targeting yourself with '+' key when the targeting mode is "enemies" * fixed melee attack handling when a monster with a weapon of distortion attacks a monster and the defender is vaporized * player ghost has fewer HP if it appears at low level * increased the hit of bolt of lightning (for example, level 6 conjuration) a lot because it is noisy and spoils your stealth; its damage is still unpredictable * all traps in the Big Room are teleporters * in a shop, 'a'-'s' to examine that item, 'A'-'S' to buy it * failing to cast a spell because of divine retribution mollifies Sif Muna, not a random god you worship now * the berserk bonus given by Trog when killing a monster while praying does not contaminate you * you can see what spells are in a book or a rod when you examine it as long as if you know its title (enjoy window-shopping) * added "deepest level you have entered" section to the character dump * forced to clear your symbol when you climb up/down a stair; this should help you find that stair again on the map * in the map window, press '<' or '>' to move the cursor to a stair of the chosen type * Tame Beasts is level 3 spell (was 5); it is practically useless outside of the Lair * Tukima's Dance is level 5 spell (was 3); it is very powerful and deserves this high level * Alistair's Intoxication does not affect you if you are resistant to poison (it does not affect a monster that is resistant to poison, too) * failing to read a non-blank scroll because of blurry vision is considered warning if you know it is not blank * you can't tell a scroll is really blank if your vision is too blurry (that is, level 3 mutation) * the writing of a scroll does not blur if it is blank in the first place -- Oohara Yuuma Fri, 5 Aug 2005 02:21:12 +0900 crawl (1:4.0.0beta26-4.5) unstable; urgency=low * THIS IS NOT PROVIDED BY THE DEBIAN PROJECT; DON'T REPORT BUGS TO DEBIAN * Dungeon Crawl Alternative version 0.1 * readme.txt: updated + orge or troll is not for beginners; it can't wear an armor well + "view item" command is 'v', not 'V' * docs/crawl.txt: updated + added description of the Trickster class + the 'I' (Invoke) command is obsolete; use 'E' (Evoke) instead + added a note about 'Ctrl-A' (toggle auto-pickup) + updated the URL of the Crawl website * added a newline to the "items near you" section of the chardump if there is no item -- Oohara Yuuma Sun, 13 Feb 2005 02:14:08 +0900 crawl (1:4.0.0beta26-4.4) unstable; urgency=low * THIS IS AN UNOFFICIAL PACKAGE * added new dungeon branch: the Fairyland, where you can die in 10 turns * added wood wall * added new monsters: + greater unseen horror + void golem + fairy sniper + fairy assassin + fairy beast tamer + fairy sword dancer + fairy fire starter + fairy snow mage + fairy wind rider + fairy sculptor + fairy randomizer + fairy time twister * added new runes + transparent: at the bottom of the Jade Cave + verdant: at the bottom of the Fairyland * added glowing shapeshifter to the Realm of Zot * reduced the probability of missing when firing a monster; it's very hard for you to have a beam of hit 15 * generate a blowgun for goblin or orc correctly * no elevator in the Realm of Zot when generating a spotty level * rivers and lakes don't break stairs * don't disable autopick just because the player gets low hit point warning; you have "toggle autopick" command (Ctrl-A) * made sure there is a trap if you try to disarm one * added prompts to the '*' and '/' commands * added the "(dead)" mark to fatally low abilities in the character dump * non-direction key cancels '*' or '/' command * Labyrinth is no longer a bonus stage + entering the Labyrinth itself makes you hungry + periodic random teleport (like the one in the Abyss, but the map is not re-generated) * monsters are re-generated much faster in the Realm of Zot * monsters can be re-generated near the Orb until you pick it up * monsters are usually re-generated near stairs in hell * moth of wrath has a poison which makes you angry * skeletal dragon diseases you * the rune in the Slime Pit is placed randomly * added items near you to the character dump * if you are killed, the game prints the name of weapon/beam that hits you last * you get warning if a corpse has rotten while you are ripping it * ice bolt, fireball, orb of electricity and great blast of cold (Ice Storm) are now considered "obvious effect"; zapping a wand of fireball tells you it is a wand of fireball when you see a fireball pops out from it * demonspawns need as much food as demigods do * a player mummy can't be resistant to fire; indeed fire can cause temporary max HP loss to a player mummy unless you are wearing the amulet of conservation or its equivalence * added a reminder of the "enter" command to the backslash stairs * you can eat raw flesh unless you have level 3 herbivorous mutation * made sure your piety does not exceed 199 * reduced the probability of Trog's heal-by-killing * random polymorph of a monster ignores its hit dice; preserving the hit dice just gives you royal jelly * attack of killer bee is now 8 * melee attack of hell demon lords now _hurts_ (except for Geryon); they are now at the normal speed * pandemonium demon lords (including random ones) have high EV and repel missiles; now you know why demonspawns have a repulsion field -- Oohara Yuuma Sat, 12 Feb 2005 14:39:16 +0900 crawl (1:4.0.0beta26-4.3) unstable; urgency=low * THIS IS AN UNOFFICIAL PACKAGE * Added new dungeon branch: the Big Room, which is full of imps and traps. There is at least one ring of poison resistance here, but unfortunately it is not identified. * added new dungeon branch: the Jade Cave, which is full of unseen horrors, mimics and good items * centaur (warrior) is at the normal speed; yaktaur (captain) is fast * a monster with its hit dice 4 or smaller does not pick up a wand; it is not generated with a wand even if it is an unique monster * the size of a spotty level does not vary very much even if its size is not specified * a spotty level is usually connected * removed giant eyeball form the Realm of Zot; it is a bit cheap * anti-teleport prevents you from being banished * Banishment cancels your levitation * if Xom grants you a gift, you stop running * Xom banishes you to the Abyss even if you are not in level 1 * fixed polymorphing a monster * if a monster polymorphs irregularly, the game says so * if you leave (not enter) the Realm of Zot without the Orb or enough runes, you get warning * Condensation Shield spell does not break your potions unless you are vulnerable to cold * added screen shot to the character dump * items don't hide traps near you * trap description of "examine visible surroundings" command is considered warning (usually printed in red) * properly handles throwing a miscellaneous item correctly * no elevator in the main dungeon * giant eyeball does not stare at you if you are already paralyzed * the amount of HP gained by the stare of eye of draining does not exceed the amount of MP decreased by that stare; the monster does not grow unless it drains much MP * acid blob is more common in the Realm of Zot * spells that animate or rot corpses search all items in target grids * don't swap the weapon to butcher a corpse if there is no corpse at your foot * don't show the plus value of an item when you "zap" it if it is not a wand * no player ghost in labyrinth, abyss or pandemonium * Smite of The Shining One exercises invocation skills less * the thunder bolt of The Shining One does not hurt you * the first power (piety 30) of Zin is Reveal Way (detect trap + temporary see invisible + holy aura); the second power (piety 50) is Purify Raw Flesh (changes chunks of raw flesh into fruits) * greatly increased the hit point of Angel and Daeva (Angel regenerates too); you lose piety if they die, so they should be tough * changed the failure rate of the power of Elyvilon: lesser healing is the easiest, purification is second * Might of Okawaru is its second power (piety 50); first (piety 30) is temporary regeneration * Trog gives you only one power (berserk); at piety 75 Trog heals you when you kill living things (especially magic users) while praying * Trog sometimes gives you strength, dexterity or max hit point; these gift come as mutations * added a note about the Trog's save of after-berserk fainting * a worshiper of Kikubaaqudgha can invoke death at piety 100 (was 120); reaper is not Executioner * magic contamination does not mutate you unless you are glowing * saving the game in labyrinth or abyss does not delete up stairs * steam dragon armor does provide resistance to steam * correctly display temporary strength or unused experience point * controlling blink fails if the target is deep water, lava or some cloud * each band member of summond/friendly monster is also marked so * make sure your skill level does not exceed 27 * acquirement respects draconians when creating an armor * Conjure Ball Lighting is more reliable * unseen horror and slime creature disease you -- Oohara Yuuma Thu, 3 Feb 2005 20:32:44 +0900 crawl (1:4.0.0beta26-4.2) unstable; urgency=low * THIS IS AN UNOFFICIAL PACKAGE * added a new class: Trickster, who worship Nemelex Xobeh * when you worship The Shining One, you lose piety if you smite a friendly monster -- Oohara Yuuma Fri, 28 Jan 2005 20:38:08 +0900 crawl (1:4.0.0beta26-4.1) unstable; urgency=low * THIS IS AN UNOFFICIAL PACKAGE * When determining the damage of a melee attack or a beam attack, cast dice 3 times for each of the attacker and the target (AC). This greatly averages the damage of an attack and I think it is suitable for the game. If you prefer insta-death, play hengband, Nodens is waiting for you with his mana storm. * The hit check of a melee attack is now d(hit * hit) >= EV * EV. * The hit check of a beam attack is now hit * hit >= d(dodge * dodge). These increase the probability of hitting and makes +1 bonus to hit or EV _much_ important if you already have high hit or EV. * toned down the hit of monster throwing/launching * toned down the spell power of enemy spells * toned down the dragon breath * balanced some of enemy spells: + magic dart deals less damage + puff of flame/frost no longer has the absurd hit 60 + the damage of quicksilver dragon breath or hellfire is determined by the power of the caster + direct hellfire (usually by hellion) deals 3d10 damage, not 3d20; 3d20 is too big for a mid-level demon + smile, crystal spear now _hurts_ * balanced some of low-level enemies: + goblin: attack is 2 (was 4) + hobgoblin: attack is 3 (was 5) + kobold: attack is 2 (was 4) these are usually armed, so their bare-hand combat should be weak + killer bee: attack is 6 (was 10) + unseen horror: attack is 8 (was 12) these are high speed + jackal, killer bee or gnoll usually has no band at low level + low-level orc band usually has no orc wizard; orc priest is even rarer + Sigmund is now slow * the number of heads of hydra when generated is 3 -- 5 (was 4 -- 8) * When a monster is polymorphed randomly, it usually changes into an appropriate monster for the dungeon level. This includes the special ability of (glowing) shapeshifter. * Only (glowing) shapeshifter has a chance of healing during a polymorph. * The Shining One is a lot more powerful; I think the cost of worshiping it (no poison, no stabbing) justifies this change * added more information to a character dump: + the dungeon level, even if you are in a branch + miscellaneous status of your character (like the '@' command) + dungeon overview (like the 'O' command) + last messages * low hit point warning prints your hit point * if you are wearing an amulet of the gourmand, you can always eat contaminated raw flesh safely * you can do a punch attack even if you are wielding a staff * if you are an undead, wearing an amulet of resist mutation does not rot you * throwing a weapon you are wielding does remove its temporal branding * if you zap an empty wand, it is marked so * auto-pickup is temporarily disabled if you get low hit point warning; it may save you if an ogre is chasing you * if you die, the damage of the finish blow is displayed * your AC does not reduce damage from a cloud * ball lightning created by Conjure Ball Lightning is sometimes (not always) confused; it is a 8 level conjuration spell, so it should be useful * ball lightning is more stable * the area of an spotty level (such as the Orcish Mines) does not vary very much * the Hive and the Orcish Mines are a bit smaller; the Lair is a bit bigger * if you are in the Abyss, the game tries to generate an exit _somewhere_ * the Abyss has no water, no lava, no room, no item (except for the rune), no altar; just plain wall and floor * entering to or exiting from abyss/labyrinth/pandemonium does not change the dungeon level * there _is_ a rune at the bottom of the Slime Pit * the Realm of Zot is more dangerous: + added acid blob and giant eyeball + Orb guardian is now invisible + an guaranteed blade trap under the Orb * set the default of crawl_dir to "$HOME/.crawl/" * source/spell2.cc, source/spell2.h: restricted_type of summon_elemental() is int, not unsigned char (it is MONS_*) -- Oohara Yuuma Thu, 27 Jan 2005 19:26:46 +0900 crawl (1:4.0.0beta26-4) unstable; urgency=low * Fix potential local security hole due to improper use of environmental variable which may allow local GID(games) compromise. See DSA-432. -- Guus Sliepen Sun, 1 Feb 2004 18:08:51 +0100 crawl (1:4.0.0beta26-3) unstable; urgency=low * Fix map viewing bug on large terminals. Closes: #207059 -- Guus Sliepen Mon, 25 Aug 2003 15:23:10 +0200 crawl (1:4.0.0beta26-2) unstable; urgency=low * Remove braces around strings. Closes: #195147 -- Guus Sliepen Thu, 29 May 2003 15:28:47 +0200 crawl (1:4.0.0beta26-1) unstable; urgency=low * New upstream release. -- Guus Sliepen Tue, 25 Mar 2003 21:48:16 +0100 crawl (1:4.0.0beta25-1) unstable; urgency=low * New upstream release. * Spelling fixes from D. Brodale. -- Guus Sliepen Fri, 7 Mar 2003 13:51:39 +0100 crawl (1:4.0.0beta24-6) unstable; urgency=low * Make init.txt available as example crawlrc. Closes: #162707 * Fix monster->monster poisoning. Closes: #162621 * Spelling fixes. Closes: #162620 -- Guus Sliepen Sat, 23 Nov 2002 19:34:14 +0100 crawl (1:4.0.0beta24-5) unstable; urgency=low * Apply fixed patch from Daniel Burrows. Closes: #156698 * All character titles should be nouns. Closes: #160166 -- Guus Sliepen Sun, 22 Sep 2002 17:20:48 +0200 crawl (1:4.0.0beta24-4) unstable; urgency=low * Apply item description patch from Daniel Burrows. Closes: #156698 * Stop possible infinite loop in monster_polymorph(). Closes: #159013 -- Guus Sliepen Wed, 4 Sep 2002 11:20:46 +0200 crawl (1:4.0.0beta24-3) unstable; urgency=low * Add URL and upstream maintainers to debian/copyright. Closes: #154182 * Wait for key after displaying high score list. Closes: #156846 -- Guus Sliepen Sat, 17 Aug 2002 21:06:10 +0200 crawl (1:4.0.0beta24-2) unstable; urgency=low * Compile with -fsigned-char. Closes: #153931 -- Guus Sliepen Wed, 24 Jul 2002 18:46:57 +0200 crawl (1:4.0.0beta24-1) unstable; urgency=low * New upstream release. -- Guus Sliepen Mon, 10 Jun 2002 14:34:43 +0200 crawl (1:4.0.0beta23-2) unstable; urgency=low * Added menu hints. -- Guus Sliepen Tue, 9 Apr 2002 21:42:20 +0200 crawl (1:4.0.0beta23-1) unstable; urgency=low * New upstream release. -- Guus Sliepen Sun, 17 Mar 2002 15:53:08 +0100 crawl (1:4.0.0beta22-1) unstable; urgency=low * New upstream release. * Fixed checks for resistance against poison and electricity. -- Guus Sliepen Fri, 21 Dec 2001 18:32:29 +0100 crawl (1:4.0.0beta20-3) unstable; urgency=low * Added entry for Debian's menu system. -- Guus Sliepen Wed, 12 Dec 2001 23:21:42 +0100 crawl (1:4.0.0beta20-2) unstable; urgency=low * Change group of morgue.txt to that of the user. Closes: #119933 -- Guus Sliepen Sat, 17 Nov 2001 13:58:34 +0100 crawl (1:4.0.0beta20-1) unstable; urgency=low * New upstream release. -- Guus Sliepen Fri, 10 Aug 2001 22:00:12 +0200 crawl (1:4.0.0beta19-1) unstable; urgency=low * New upstream release. -- Guus Sliepen Fri, 10 Aug 2001 22:00:12 +0200 crawl (1:4.0.0beta18-1) unstable; urgency=low * New upstream release. -- Guus Sliepen Sun, 5 Aug 2001 12:43:16 +0200 crawl (1:4.0.0beta17-2) unstable; urgency=low * Correct build dependencies. Closes: #104840 * ISO-14882 compliance. -- Guus Sliepen Sat, 14 Jul 2001 14:19:50 +0200 crawl (1:4.0.0beta17-1) unstable; urgency=low * New upstream release. -- Guus Sliepen Fri, 1 Jun 2001 19:57:38 +0200 crawl (1:4.0.0beta16-1) unstable; urgency=low * New upstream release. Closes: #95685 -- Guus Sliepen Fri, 11 May 2001 12:28:14 +0200 crawl (1:4.0.0beta15-1) unstable; urgency=low * New upstream release. * New version numbering scheme. * Documented running/open prefix commands. Closes: #94925 -- Guus Sliepen Sat, 28 Apr 2001 13:36:31 +0200 crawl (20010419-1) unstable; urgency=low * New upstream release. -- Guus Sliepen Sat, 21 Apr 2001 18:49:42 +0200 crawl (20010409-1) unstable; urgency=low * New upstream release. -- Guus Sliepen Tue, 10 Apr 2001 10:29:51 +0200 crawl (20010402-1) unstable; urgency=low * New upstream release. * Minor spelling fixes. -- Guus Sliepen Mon, 2 Apr 2001 21:35:59 +0200 crawl (20010321-2) unstable; urgency=low * Fixed character dump segfault bug. Closes: #92315 -- Guus Sliepen Sat, 31 Mar 2001 20:20:57 +0200 crawl (20010321-1) unstable; urgency=low * New upstream release. Closes: #91344 * Fixed -plain option. Closes: #90986 * Enabled MULTIUSER option so that savegames/scores are global. -- Guus Sliepen Mon, 26 Mar 2001 23:32:20 +0200 crawl (20010306-1) unstable; urgency=low * Initial Release. Closes: #89154 * Adjusted alternate character set handling to allow crawl to be played in xterms, provided that a VGA font is used. -- Guus Sliepen Sat, 10 Mar 2001 17:40:09 +0100