monsters surround player tech demo

last update: Tue, 05 Feb 2013

This tech demo features monster decision-making (monster AI) in a grid-based game. Monsters usually chase the player by following the shortest path to the current position of the player. If only one monster can be in a grid, this is not the best. To take advantage of numbers, the destination of monsters should be the adjacent grids of the player character, not the current position.

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