#include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "atmos.inc" #include "skies.inc" global_settings { assumed_gamma 1.0 max_trace_level 20 } camera { location <5.0 , 2.0 , 0.0> direction <0.0, sin(radians(10)), cos(radians(10))> up right // * 4 / 3 angle 60 } light_source { <0, 1000, 200> White * 2 } sky_sphere { pigment { gradient y turbulence 0.05 pigment_map { [0.03 P_Cloud4 frequency 0.5 turbulence 0.3 scale <0.1, 0.4, 0.1>] [0.07 SkyBlue] [0.8 P_Cloud4 frequency 0.4 turbulence 0.2 scale 0.2] } } } object { Plane_XZ texture { pigment { gradient z turbulence 0.3 color_map { [0.2 SkyBlue filter 0.9] [0.3 Aquamarine filter 0.9] } scale 10000 } finish { refraction on ior 1.33 diffuse 1.0 brilliance 7 phong 0.7 phong_size 30 caustics 0.8 } normal { waves 1.2 turbulence 1.5 frequency 2 translate -200 * z } } }